UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to). That's why I created the Addons 'Blender for UnrealEngine'. Working on object packs for Unreal Engine 4 can be complicated with Blender. At the same time, each major version update is painless so you can upgrade your project during development to get new features. This addons allows you to export content created with Blender to Unreal Engine 4. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. It simplifies the method of exporting from Blender to Unreal Engine 4 by allowing you to export all the assets of a scene at the same time. That's why I created the Add-on: 'Blender for UnrealEngine'. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. It works with Blender 2.7, 2.8, 2.9 and work for UE4, UE5 Working on object packs for Unreal Engine 4 can be tedious with Blender. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. But never get it worked because of the clunky UI which is very hard to understand for a new user. When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option.
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